Colman has been designing levels at Hi-Rez Studios for the past 3 years. His responsibilities include building levels for both Player vs. Environment (PvE) and Player vs. Player (PvP) missions, working with artists to flesh out concepts and visual themes for levels and regions, as well as designing bot and boss encounters in the game. In addition to his work on Global Agenda, Colman has worked on a number of smaller projects, including the indie title Spectraball, U.K. Lottery Online Instant Win games, and designing music-themed mini-games for the children's title JumpStart World. Colman holds a BS in Computational Media from Georgia Institute of Technology.
When playing Global Agenda, Colman rarely sticks with one class for long, instead attempting to gain a deep understanding of all of them to aid in his level designs (as well as keep his coworkers and beta testers in check). In addition to playing GA, Colman is a long time fan of RPGs, sidescrollers, and platformers, especially those games that fit into multiple genres. When he isn't designing or playing video games, Colman enjoys programming, cooking, playing piano and violin, drawing, and traveling.