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Richard Hilleman

Hilleman, Richard

For the last 25 years, Richard Hilleman has soldered cables, copied disks, built copy protection, mastered and manufactured more than 200 titles, installed and ran the first Ethernet and Internet in the business, and then he started making product. Starting with Chuck Yeager's Flight Simulator, through a broad range of simulators and driving games on the 8 and 16 bit computers. Continuing with the first Genesis titles for EA, culminating in the first Madden and NHL. He was then the GM of organizations in San Mateo, Origin Systems and the UK. Finally, the last product line he worked on was the Tiger Woods. Since 2000, Richard has been spending his time teaching master production classes inside of ea and contributing to university programs outside of ea. In 2008, he assumed the large shoes of Bing Gordon as the Chief Creative Director for the company.


 
Ben Sawyer

Sawyer, Ben

Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine. Since beginning his career in game development over ten years ago, Sawyer has pioneered major initiatives in the field of serious games and has become a nationally recognized leader within the games community.

In 2004, Sawyer co-founded the Games for Health project, an initiative which has built the primary social and professional networks of the health games industry. Through on-line resources and regular regional and national events, Games for Health connects health professionals, researchers, and game developers in order to advance the development of health games and game technologies. The Games for Health project receives major funding from the Pioneer Portfolio, an initiative of the Robert Wood Johnson Foundation.

As a game developer, Sawyer has worked on over two dozen major serious game projects. In 2000, Sawyer began producing the Alfred P. Sloan Foundation's university simulation game, "Virtual U," which was an award finalist at that year’s Independent Games Festival.

Currently he is working with the Yale School of Medicine and Schell Games on a new game to help kids at-risk for HIV acquisition.


 
Richard Hilleman

Collins, Jared

Jared is the Quality Assurance Manager at Cartoon Network (Animation Digital Platforms). He has over 10 years experience working with a wide range of products on multiple platforms. He is currently overseeing all of the digital games, media and content for CartoonNetwork.com. He has a bachelors in business administration. His favorite product to work on was his first MMO Anarchy Online. Jared enjoys watching cartoons and playing video games all day.


 
Jesse James Allen

Allen, Jesse James

A 25 year veteran of sound design - Jesse James Allen has done a great deal of things with audio from forensics to producing a #1 Billboard dance album. Jesse entered the video game industry in 2002 and has done sound design, musical  composition, mixing, direction and integration on over 32 video games for EA Sports and EA Games. This year Jesse will present “How to avoid the top 10 mistakes in game audio design”.


 
Hamilton Altstatt

Altstatt, Hamilton

Formerly the Director of Audio Production for such companies as Disney Interactive and Knowledge Adventure, and currently the owner/operator of Greatwaves Digital Media Inc, Hamilton has music/sound/audio director credits on over 80 interactive titles, including best sellers such as SpongeBob Squarepants ”Lights, Camera Pants”, Jimmy Neutron’s “Attack of the Twonkies”, 3D Dinosaur Adventure, 101 Dalmations, Casper, Descent, and Steven Spielberg's MovieMaker. He has produced music for some of the top name music libraries in the industry, such as APM, Sonoton, 5 Alarm and Cue Source Music, where his work has been placed in nationally syndicated shows such as Desperate Housewives, CSI, Lost, Survivor, 90210, The Jay Leno Show and Teen Idol. He has been a contributing composer for popular animated TV series such as The Sitting Ducks and Jimmy Neutron, and has worked on the score for a number of independent films including Meridian, Half-Caste, Stoned Cold, and We R Family as well as a laundry list of commercial jingles/soundtracks for local and regional TV/radio.

A registered BMI/ASCAP composer, certified Pro Tools Operator and GIT graduate, Hamilton has recently joined the faculty at Clemson University, where he teaches courses in audio technology and production.


 
René Archambault

Archambault, Rene

Rene Archambault is responsible for the admission process for, and the recruitment of, all potential students for The Guildhall at Southern Methodist University. In her role, she also serves as a liaison between the graduate program and its' alumni. She joined The Guildhall at SMU in March 2004. A graduate of Texas Christian University in Fort Worth, Texas, Rene' began her career in Marketing as an intern with both Publicis Bloom in Dallas, Texas and KRLD News Radio 1080 in Arlington, Texas. After graduating with a bachelor's degree in Marketing, she joined the team of Gleason Calise Public Relations. Prior to SMU, Rene' was Director of Client Services with McSearch Personnel Consultants in Highland Park, Texas where she served as top producer for four years. She began her time at The Guildhall at SMU as a recruiter and now serves as the Manager of both Admissions and Alumni Affairs. She resides in North Dallas with her husband and their daughter, Zoe.


 
James Ashley

Ashley, James

James Ashley is a presentation layer architect for Razorfish, specializing in emerging technologies such as Microsoft Surface 2, multi-touch applications, Windows Phone 7 and the Kinect. He has been working with the Kinect since November 2010. He is the co-author, with Jarrett Webb, of the upcoming APress title Beginning Programming with the Microsoft Kinect SDK.


 
Dan Baden

Baden, Dan

Dr. Dan Baden is a family physician and has held numerous leadership positions at the Centers for Disease Control and Prevention (CDC). He is also an avid gamer and a published game designer. He has an undergraduate degree in computer science and coordinates CDC’s games and innovation for public health Community of Practice. He is interested in the use of games to introduce or reinforce health concepts in the public. Most recently, he presented on the topic of Games and Innovation for Public Health at the 2011 Games for Health conference.


 
Bob Becker

Becker, Robert S.

Robert S. Becker, PhD has helped organize the Serious Games track of the SIEGE conference for three years. When not volunteering for the Georgia Game Developers Association, he designs and produces online learning - in particular serious games and training simulations. Bob founded Becker Multimedia, Inc. in Atlanta in 1994 and moved his base to Chicago in 2011. He has worked for larger organizations in several verticals including health care and life sciences, financial services, retail, hospitality and telecommunications. Prior to corporate work Bob was a professor of English and scholar with a global research program in British and Irish literature and history. Earlier in 2011 he presented at the Games for Health Conference in Boston.


 
Zach Bishop

Bishop, Zach

Zach Bishop is an attorney with Wyrick Robbins in Raleigh, North Carolina. His practice is concentrated on technology and corporate transactions, including the licensing and distribution of intellectual property, business process and information technology outsourcing, technology acquisition and development, mergers and acquisitions, venture capital financings, joint ventures and general corporate matters.  Zach's practice includes the representation of prominent video game and middleware developers on a full range of matters, and he frequently speaks at gaming industry conferences on legal issues facing gaming companies.  Prior to practicing law in North Carolina, Zach practiced in the Atlanta office of a large national law firm, and he is licensed to practice law in North Carolina and Georgia. Zach received his B.A. in Economics from Duke University and received his J.D., magna cum laude, from Tulane University Law School. He was listed among North Carolina Super Lawyers "Rising Stars" in 2009 and 2010.


 
TBA

Blood, Nick (CCP Dropbear)

An antipodean, and two-time philosophy major dropout. Works as a Content Developer for CCP, focusing on storyline wherever possible. Item descriptions, short stories, and live events are his daily grind.


 
Jason Bolte

Bolte, Jason (CCP Jasonitas)

Once an unfeeling cybernetic killing machine, Jasonitas was recently reprogrammed to feel love and happiness. When not catching up on My Little Pony episodes, he’s busy working as a Content Developer and has in the past also contributed to the upcoming DUST 514 console game.


 
Craig Bowman

Bowman, Craig

TBA

Sessions: TBA


 
Greg Boyd

Boyd, Greg

Greg Boyd is an attorney with Davis & Gilbert LLP in New York. He has represented some of the most prominent game companies in the world. His work includes counseling and intellectual property services including publishers and developers. He is an author and co-editor of the popular reference book, Business and Legal Primer for Game Development. He has been an invited lecturer at Harvard Business School, MIT, Columbia Law School and other academic institutions. Dr. Boyd has spoken at several international conferences including GDC US/Europe/Online, PAX, LOGIN, Montreal International Game Summit, and State of Play. His commentary on business and law in the game industry has appeared in news sources including Fortune, Forbes, CNN, Game Developer Magazine, and Gamasutra. He sits on the Board of Advisors for Mobygames. Dr. Boyd obtained MD and JD degrees from the University of North Carolina at Chapel Hill and an MBA from NYU-Stern.


 
Asante Bradford

Bradford, Asante

Asante Bradford is the Digital Entertainment Liaison for the Georgia Film, Music and Video division of the Georgia Department of Economic Development. Asante will help promote the growth of the video game industry as well as identify initiatives that will help grow businesses for the state of Georgia in video game development, film & music. He will also help educate potential prospects and clients information about the Georgia Entertainment Industry Incentives Act.


 
Bill Bridges

Bridges, Bill

Bill Bridges is an MMO game designer at CCP NA | White Wolf. He is the co-creator of the "Fading Suns" science fiction game universe, and is the lead designer of the award-winning Storytelling system rules for all of White Wolf's World of Darkness games. He designed and developed the award-winning games "Mage: The Awakening" and "Promethean: The Created", and developed "Werewolf: the Apocalypse". His novels include "The Silver Crown" and "Last Battle". He has also written for Chaosium, and helped develop Last Unicorn's "Star Trek: The Next Generation" and "Star Trek: Deep Space Nine" roleplaying games. He co-wrote the scripts for Viacom's interactive horror movie "Dracula Unleashed", Interplay's "Starfleet Academy", and contributed to world design for Segasoft's "Emperor of the Fading Suns". He is an advisor for the Mythic Imagination Institute and co-chairs the content committee for Atlanta's Mythic Journeys conferences.

Sessions: S1A


 
John Bridges

Bridges, John

As well as freelancing under the Red Crow Studio banner, John Bridges has also held a position as art director at Holistic Design in Atlanta, where he oversaw the graphic elements of the Fading Suns game universe in all its varied incarnations, from pen-and-paper role playing game books, to tabletop miniatures battles, and a vast, epic raiding-and-trading PC game of starship action.  He is currently working full-time as a concept artist at CCP NA | White Wolf.


 
Jeff Bucchino

Bucchino, Jeff

With a BFA in Illustration, I learned to cartoon working in the advertising department of Home Depot drawing Homer, the HD mascot. Freelancing on the web since 1997 at wizardofdraws.com, I create cartoons for a wide variety of uses, including logos, vending machine graphics, clothing, BBQ teams, fantasy sports teams, video games of course, and much more.

Sessions: TBA


 
Thomas Buscaglia

Buscaglia, Thomas

The Game Attorney

Tom Buscaglia, The Game Attorney, is a principal in the law firm The Game Attorney PC, with offices in the Seattle, Washington, area. Tom has assisted game developers since 1991 with all aspects of business and legal matters. Tom wrote the chapter entitled “Effective Developer Agreements” for the book, The Secrets of the Game Business and has written numerous articles, including Game Developer Magazine and the Game Law series of articles and an Expert Blog on Gamasutra.com. Tom is a perennial presenter at numerous conferences such as the Game Developer Conference and PAX where he speaks on the game industry business and legal matters. Tom Chairs the International Game Developers Association Charitable Foundation and served on the IGDA Board of Directors from 2005 - 2011. As FaTe[F8S] Tom is founder and Supreme Warlord of FaTe’s Minions, an online gaming "clan" that has been competing online since January, 1998. So, in addition to his deep professional knowledge base, he has a gamer's appreciation and understanding of the game industry. Tom’s firm web site is www.GameAttorney.com.

Sessions: TBA


 
Rob Cameron

Cameron, Rob

Rob Cameron is a Developer Evangelist with Microsoft Corporation based out of Atlanta, Georgia. As part of Microsoft’s Communications Sector DPE team, Rob focuses on enterprise development tools and technologies for large wireline, wireless, satellite, cable, and media & entertainment companies.  Rob co-authored Building ASP.NET Server Controls published by Apress and recently authored the BizTalk Operations chapter for Pro BizTalk Server 2006 also published by Apress. He has a Master’s Degree in Information Technology Management and a Bachelor’s Degree in Computer Science.


 
Matt Canei

Canei, Matt

Matt Canei is a 3D Artist at Hi-Rez Studios. He creates mostly Environment Art for Smite but has also worked on Global Agenda and Tribes: Ascend. Matt graduated in 2010 with a B.F.A in Interactive Design and Game Development from Savannah College of Art and Design in Atlanta, Georgia. Outside of the game realm, He is an avid practitioner of Wing Chun. Interests include: games, rocking out, martial arts, beer and rocking out.

Sessions: TBA


 
Tanya Cannon

Cannon, Tanya

Tanya is very active in the Game and Simulation Programming program development process and specifically in teaching the software engineering for game devel¬opment course ensuring that DeVry students get a well round background in quality game development best practices based on established software engineering principles to complement their extensive technical and program¬ming skills. Tanya has spent 19 years in corporate working as a system analyst, project leader and information system consultant in the IT industry for General Elec¬tric Company, PaineWebber Brokerage Firm and MetLife Insurance Company before coming to DeVry University as a Professor in the College of Engineering and Information Sciences. She has taken her many years of experience in industry into education where she has found her passion. In her 11 year career at DeVry University she has received several awards demonstrating excellence in and outside of the classroom. She holds a BS degree from the State University of NY at Albany and a MBA and Masters in Project Management from DeVry University, Keller Graduate School of Management. One of the highlights of this year is the opportunity to meet and get the autograph of Toru Iwatani, the creator of her favorite game, PACMAN.

Sessions: TBA



 
Chris Carson

Carson, Chris

Chris started Gamesare Studios in the Atlanta area over 10 years ago and since then has published many titles to the internet gaming market and recently onto portable devices like iOS. Chris is also VP of Clickteam the company responsible for the Software authoring tool Multimedia Fusion 2, which Gamesare Studios uses exclusively on all it's titles. Gamesare is recently most noticeable for it's release to iOS of the worlds first "Casual" 4x strategy game, "Vincere Totus Astrum".

Sessions: TBA


 
Stewart Chisam

Chisam, Stewart

Stewart Chisam is Vice President, Game Operations for Hi-Rez Studios, an independent developer of on-line games based in Alpharetta, GA. He is responsible for IT Operations, Support, Community Management and Financial Operations/Billing for Global Agenda, a massive, multi-player online game currently in early end-user testing. Prior to joining Hi-Rez, Stewart spent 12 years in the enterprise software space. As Chief Technology Officer of BlueCube Software, and subsequently Senior Vice President of Technology at RedPrairie Corporation, Stewart built the global hosting and support operations for a software-as-a-service merchandising and workforce management solution used by many of the world's largest retail and hospitality companies. At Radiant Systems, Stewart served in a variety of senior technical roles as the company expanded globally and grew from under $30 million in annual revenues to over $150 million.Stewart holds a bachelor of arts in Economics from the University of North Carolina in Chapel Hill. He lives in Forsyth County with his wife Amy, and two children, Ben, 6, and Meredith, 4.


 
Josh Chudnovsky

Chudnovsky, Josh

Josh Chudnovsky knows games, particularly mobile games. He made his first game when he was 12 years old. After getting his Undergraduate at Georgia Tech, he became Blue Heat Games first employee, where he was solely responsible for Blue Heat's biggest financial and editorial successes, including Snoop Dogg Boxing, MLB Slam!, NHL 5 on 5, and NBA Basketball 2005, all of which received IGN Editor's Choice awards. In 2005, he moved to Odessa, Ukraine, where he received an international executive MBA and became Director of Business Development at Iceblick Ltd, the world's largest producer of noble gases. In 2010 he moved back to the United States to found Drowning Monkeys Games.

Sessions: TBA


 
Eric Church

Church, Eric

Eric Church is a Lead Serious Game Designer at BreakAway, Ltd. where he is responsible for driving the overall vision for BreakAway’s serious game products ensuring they provide an engaging experience equal to that of the entertainment games he designed previously. Mr. Church is focused on bringing all the tools available to game designers to find better ways of teaching, training and evaluating. Prior to joining BreakAway in 2007, Mr. Church has been a lead designer on games with well over 20,000,000 units sold including: Call of Duty: Finest Hour, Medal of Honor: Frontline, Medal of Honor: Underground, Medal of Honor, Clive Barker’s Undying and Spec Ops: US Army Rangers working for Spark Unlimited, Electronic Arts, DreamWorks Interactive, Boss Game Studios and Zombie Interactive. Mr. Church has an A.A. in Multimedia Authoring from Bellevue College, is expecting to complete his B.S. in Simulation and Digital Entertainment at University of Baltimore in 2012.

Sessions: TBA


 
Chris Cowger

Cowger, Chris (CCP Big Dumb Object)

BDO, as he is affectionately known by the EVE playerbase, is the proud owner of the coolest CCP Developer name. Ever. When not busy functioning as a walking encyclopedia of pop culture, he can be found writing Dev Blogs, herding developers, and panicking because he had too much coffee.

Sessions: TBA


 
Chris DeLeon

DeLeon, Chris

Chris DeLeon has developed many iPhone/iPad games - several blitz titles made in less than 48 hours, a few built on a modest budget, and multiple in the top charts (including Topple, Burnit, iZombie Death March, and Tumult). His experimental iPhone game feelforit was recently accepted as an IndieCade 2010 Finalist. After serving as the lead developer for 40+ freeware PC games, he created experimental gameplay projects nightly for 7 months while co-architecting the online drag-and-drop game making site at PlayCrafter.com. Chris is passionate about helping others get into videogame development, not only as a profession but as an artistic and technically engaging hobby.

Sessions: TBA


 
Nick Dolce

Dolce, Nick

Nick Dolce is the Lead Technical Artist at Blue Mammoth Games, an independent Atlanta based gaming company that specializes in browser MMOs. The companies first launched title was Dungeon Blitz, a side scrolling action fantasy MMO. Before working at Blue Mammoth, Nick worked as the lead programmer and designer at Applause working on an educational browser-based MMO called Coindexter Universe. Nick specializes in graphics programming, level design, and Flash development.

Sessions: TBA


 
Eric Evans

Evans, Eric

Eric worked as a Character Artist/Jack-of-All-Trades at Kaneva (an Atlanta-based, virtual world/social networking company) for 3 years. About 3 and a half ago seizing upon an internal opportunity at Kaneva, Eric made the fateful decision to pursue a career as a technical artist. In this capacity, Eric has assisted in the design of asset pipelines, helped to remedy all manner of asset related bug and supported a team of artists using various white magicks such as MAXScript, Lua, Python and AHK scripting. At present, Eric serves as a technology advisor for Kaneva, assisting software engineers with the development of pro¬prietary, UGC-enabling technologies. On occasion he still manages to squeeze in a smidgen of art here and there as well for good measure.


 
Mark Evans

Evans, Mark

Mark Evans and his team at MoWerks Learning (MoWerks) have taken their gaming skills and applied them to a US Army project that focuses on the Chaplain Corps and its resiliency campaign. Mark and his team are using gaming to reinforce critical learning skills that will help ease the suffering of civilian families and battle buddies alike. Mark and his team have had to take their gaming and education backgrounds and reapply these skills in an area that for many on the team is out of the norm. This would make an interesting job talk on how your degree in gaming or gaming related field can be relevant in other industry areas.

Sessions: TBA


 
Roger Faso

Faso, Roger

With close to 20 years in the game industry, Roger comes to Thrust Interactive as an expert in video games. He has produced over 27 titles for THQ, Activision, and Midway, among other companies. Most recently, he produced American McGee's Grimm and Sam & Max, which was the first episodic adventure game released by GameTap LLC. He has worked with major licensors, such as Disney, Nickelodeon, Cartoon Network, Warner Brothers, and Dreamworks. Roger has also managed partnerships with well-known developers in the industry and has served as Creative Manager and Designer on a number of titles. 

Sessions: TBA


 
Bill Ferguson

Ferguson, Bill

Stuart William Ferguson, PhD is the Commissioning Editor at Mary Ann Liebert, Inc., publishers.  His role is to identify emerging health related topics and to launch peer reviewed journals that share and shape developments in the field.  Dr. Ferguson is leading the launch of Games for Health:  Research, Development, And Clinical Applications and its bi-weekly electronic newsletter Games for Health Industry Insider.  These publications are dedicated to sharing and shaping the burgeoning research and development of electronic games for improving human health and well-being.  Bill is the author of five published books and numerous articles on effective executive leadership including The Land of Opportunity – A Culture Parable. A former professor of International Business at Northwood University in West Palm Beach, FL, he holds a Bachelor’s degree in Business Administration (cum laude) from Northwood University, a Masters in Organization Development from Georgia State University, and a Doctorate in Business Administration from Kennedy Western University.  His dissertation, People Business:  Mergers, Acquisitions, and Organization Cultures was published by McGraw-Hill as Financial Analysis of M&A Integration.  Dr. Ferguson speaks around the world on topics related to creating high performing organizations and the commercialization of new technologies.  He is the editor of Mary Ann Liebert Inc.’s ground-breaking new journal Games for Health:  Research, Development, and Clinical Applications and contributing editor to Sustainability: The Journal of Record.

Sessions: TBA


 
John Foster

Foster, John

John Foster is an information security and compliance professional. He has 16 years of Information Security experience with 7 years of experience in the gambling and casino industry. He is founding partner at Bianco Foster Group, LLC (BFG), a Georgia based management consulting firm focused on Information Security Management, Quality Management, and Environmental Management. He has prior experience as a software engineer for information security companies including IBM-Internet Security Systems and Verisign Managed Security Services. His recent gaming experience involves establishing security governance programs for organizations involved in the design, delivery, and/or operation of instant win lottery games, sweepstakes drawings, sports wagering, multi-state lottery games (Powerball & Mega Millions), Keno, and “Video Entertainments With Prizes” across the Americas, Europe, Australia, and China. He is a member of the Information Systems Audit and Control Association and holds the Certified Information Security Manager, Certified Information Systems Auditor, and Certified in the Governance of Enterprise IT credentials. He is also a member of The International Society of Forensic Computer Examiners and holds the Certified Computer Examiner credential.

John has been involved in the indie music scene in Atlanta for 12 years as an independent booking agent and promoter. He also has been a trader of equities, futures, foreign currency, and derivatives for 12 years and currently manages the Greenergy Resources Renewable Energy and Vice Fund.

Sessions: S5F


 
Patrick Fram

Fram, Patrick

Patrick is a 2D animator and Flash developer who specializes in filling the role of the technical artist. He is a graduate of the Savannah College of Art & Design with degrees in animation and sequential art, and has worked professionally in both the television and gaming industries. Patrick possesses a range of artistic skills including use of Flash and Photoshop, as well as aptitude with object-oriented and client-side scripting languages.

Sessions: TBA


 
Gabriel Garner

Garner, Gabriel

TBA

Sessions: TBA


 
Nettrice Gaskins

Gaskins, Nettrice

Nettrice Gaskins' work explores the intersection of art, technology, and community. In both real and virtual worlds her work is about extending notions of the inter-medial by breaking down the boundaries between various art forms in radical ways. In fact she chooses not to distinguish her work in one area or space. In Second Life , as the avatar Nettrice Beattie, she has created several immersive and artistic installations including a recent one for IBM's Exhibition Space. Nettrice received a BFA in Computer Graphics, with Honors, from Pratt Institute and an MFA in Art & Technology from the School of the Art Institute of Chicago . This Fall she enrolled in the Digital Media PhD program at Georgia Institute of Technology .

Sessions: S5F


 
John Gibson

Gibson, John

With an early passion for music John started out with aspirations of becoming a professional musician. The band Aeturnus which he formed in high school went on to record an internationally released album for an independent label, as well as touring throughout North America. As the leader of Aeturnus John co-wrote, and co-produced the band’s album as well as performing lead vocals and guitars.

John got his start in game development working his way up through the ranks on several mod development teams, starting first with creating music and sound for the mods, and later doing programming. The culmination of this mod development effort was the mod Red Orchestra for Unreal Tournament 2003/2004. It was here that John honed his skills as a programmer and leader as he organized a group of highly talented amateur programmers, artists and designers from around the globe. This project would go on to win in the grand prize in the "Make Something Unreal" contest sponsored by Epic and Nvidia beating out over a 1000 other teams from around the globe.

After seven years of working for the General Electric Corporation as an engineer, John accepted his first commercial position in the game industry as a programmer for the MOVES Institute on the popular America's Army game for the PC. After winning the MSU contest John left the Army game to form a professional development studio, Tripwire Interactive, with the other core members of the Red Orchestra mod team.

Today as President of Tripwire Interactive John leads a talented team of developers creating hit games such as Red Orchestra: Ostfront 41-45 and Killing Floor.

Sessions:


 
Deborah Gonzalez

Gonzalez, Deborah

Deborah Gonzalez, Esq. is the founder of Law2sm, LLC, a new legal consulting firm focusing on helping its clients navigate the legal issues relating to the new digital and social media world. Deborah graduated from New York Law School in 1997. Following graduation, she built a successful boutique practice in New York City, focusing on the arts, music and entertainment scene. In 2007, Deborah relocated to Georgia where she was employed by the University System of Georgia. In 2008 she was granted reciprocity to practice law in Georgia. Deborah’s practice has taken her from an inner-city arts community center in NYC to a sidewalk café in Eastern Europe; from preparing programs for diplomats in the EU to assisting medical missions with refugee communities in Thailand; from protecting against digital piracy in the US to protecting against bio-piracy in South America. And now it is transporting her beyond the Internet to the social space where the physical and digital dimensions of her clients co-exist and where she can leverage her legal expertise to their benefit. In various venues throughout the United States and abroad, Deborah speaks on the legal issues relating to intellectual property, digital entertainment law, and social media trends and practices.

Sessions: TBA


 
Glen Gordon

Gordon, Glen

Glen is a Developer Evangelist with Microsoft based in Atlanta. He brings resources and free training to developer communities in the southeast.

Sessions: TBA


 
Andrew Greenberg

Greenberg, Andrew

Andrew Greenberg, best known for designing computer games and roleplaying games, is lead developer on the upcoming Haunted House Tycoon PC/Mac game and the Fading Suns: Noble Armada mobile and tablet game. Andrew co-created the “Fading Suns” roleplaying and computer games and was the original developer of White Wolf’s “Vampire: The Masquerade.” He has credits on more than 50 White Wolf products and more than 20 HDI books. He has also worked on products with other roleplaying game companies, including “Star Trek Next Generation” and “Deep Space Nine.” His computer game credits include Dracula Unleashed, Star Trek: Starfleet Academy, Emperor of the Fading Suns, Warhammer 40K: Final Liberation, Merchant Prince II, Mall Tycoon, Dungeon Lords, The Virtual World of Kaneva, Railroad Tycoon Mobile and the Global Agenda MMO. A fellow with the Mythic Imagination Institute, Andrew is also the organizer of the Southeast Interactive Entertainment and Games Expo (SIEGE).


 
Douglass Grimmett

Grimmett, Douglass

Douglass Grimmett is founder and creative director of Primal Screen, a digital design firm based in Atlanta, and leads a full-time staff of 24. Started in 1995, Primal Screen creates engaging and strategic content for multiple platforms including film, television, gaming, interactive, mobile and environmental media. Grimmett is the creative force behind Primal Screen projects including: redesign of Cartoon Network (used for six years), launching Boomerang, launching Animania (the world’s first high definition animation network), relaunching Nick Jr., launching Sprout, designing a new on-air look for Spike TV, and rebranding PBS Kids in 2006 and PBS Kids Go in 2009. Grimmett is President Emeritus of AIGA Atlanta and on the board of directors of MoDA (Museum of DesignAtlanta).

Sessions:


 
Lincoln Hamilton

Hamilton, Lincoln


Lincoln is the co-founder of Blue Mammoth Games, an independent MMO company that created Dungeon Blitz, a side scrolling action MMO for your browser. Before Blue Mammoth, he started and sold his first web business, Arena Junkies, in 2008. His expertise is in MMO server achitecture, networking, and gameplay. He has been in the game industry for five years, working at Cryptic Studios and CCP.

Sessions: TBA



 
Nathan Hanish

Hanish, Nathan

Nathan Hanish is a software engineer with 12 years of experience in the computer games and related industries. He holds both a Bachelor and Master of Science in Computer Engineering from the University of Alabama in Huntsville and an MBA (Management of Technology) also from UAHuntsville. His industry credits include 4 years as client programmer on the Wish MMO project with (now defunct) Mutable Realms as well as credits on both James Bond: From Russia With Love and The Godfather: The Game from Electronic Arts, and management and development of the Virtual Training System for DoD training/virtual-reality/marketing. He is currently an online game client developer (java+opengl) for Bit Trap Studios. He coordinates meetings for the Huntsville Chapter of the IGDA (Independant Game Developers Association). Nathan is also an Eagle Scout, and a National Merit Scholar.

Sessions: TBA


 
Rob Hassett

Hassett, Rob

Rob is an attorney with the law firm of Casey Gilson P.C. in Atlanta, GA.  He practices in the areas of technology, entertainment and corporate law.  He frequently represents companies that are licensing, selling or acquiring intellectual property.
Rob is a founding board member of the recently formed Intellectual Property Law Section of the Atlanta Bar Association .  Rob is the co-author of Volume 5 on Internet and Interactive Media Law of LexisNexis’ 10 volume treatise on Entertainment Law Contracts.  For 1998-1999 he was Co-Chair and for 1999-2001 was Chair of the Subcommittee on Policies for Managing Generic Top Level Domains of the Special Committee on Trademarks and the Internet of the Intellectual Property Law Section of the American Bar Association.  He teaches Information Security Law in the Professional Education Program at Georgia Tech.  Rob has served on the Boards of SERIS and IMAGE.  Rob was the Chairman and co-founder of the 1995 Atlanta Interactive Media Expo.  He has written numerous articles which have been published concerning software, entertainment, internet, copyright, and trademark law. He has also given numerous presentations in these areas. He has, from time to time, appeared on television programs to discuss issues relating to Internet law.  Rob has been listed as a “Super Lawyer” in the Georgia edition of Law and Policy Magazine most years since it was started in 2004.  Rob has also been named as a “Fellow” by the highly selective Knights of the Bar.   Rob graduated from the Georgia Institute of Technology with a Bachelor’s degree in Industrial Engineering. While attending Georgia Tech, he was a co-op for the Georgia Power Company. He attended law school at the University of Georgia where he was a member of the editorial board of the Law Review and graduated cum laude.


 
David Hensley

Hensley, David

David started his career doing computer graphics and compositing it with green screen/blue screen footage on several science fiction and children’s films for “Trimetro Pictures” in Youngstown, OH.

In 2003 David journeyed to New York City and entered the game industry working for Gameloft as a 3d artist and game designer. He helped lead, design and produce the award winning 3d “Massive Snowboarding” for cutting edge VCast mobile phones.

In 2005 David joined the newly formed Tripwire Interactive in Atlanta, GA to help produce the retail version of the award winning mod “Red Orchestra: Combined Arms.”

As Senior Artist, David was responsible for nailing down many of the art pipelines used in the production of “Red Orchestra: Ostfront 41-45”. He worked closely with Bill Munk and the other artists in the trenches to help get the mass amount of content finished for the game. His most notable contributions to the game were creating the player models and rigs, assisting in modeling, rigging vehicles and texturing vehicle interiors, creating the art for the “Gore” effects, creating the majority of the effect emitters, and environmental art lead.

Currently David is the Senior Artist on Tripwire’s Red Orchestra: Heroes of Stalingrad utilizing Unreal Engine 3 technology.

Sessions: S5F


 
Bryan Higa

Higa, Bryan

Bryan Higa is a sound designer and composer working with Chris Rickwood at Rickwood Music, creating audio for video games. Along with designing sounds, Bryan implements audio assets in-game using Unreal Engine 3 technology and records new audio with his field recording rig. He attended the University of Georgia, getting his bachelor’s degree in music education and certificate in music business. Past game credits include Hi-Rez Studios’ Global Agenda, Blue Mammoth Games’ Dungeon Blitz, and Tripwire Interactive’s Red Orchestra 2: Heroes of Stalingrad. Currently working as lead sound designer for Hi-Rez Studios’ SMITE, a new mythology-based online battleground game. When not working on amazing projects, you can find Bryan playing on his Xbox, planting peashooters for the zombie apocalypse, or shooting portals to Chick-fil-a.

Sessions: TBA


 
Randy Herring

Herring, Randy

Randy Herring is the owner and programmer for Asgard Studios. He is a developer and writer with 30 years of software development and writing experience including programming, designing software, documenting and promoting software, creating user documentation and web site content.  Randy has helped companies in a variety of industries develop and promote their products and services.

Sessions: TBA


 
Raymond Herring

Herring, Raymond

I am the Game Designer, 3D Artist and Technical Artist for Asgard Studios. I have been involved with digital art for over 7 years. My tool set includes Photoshop, Modo and Zbrush.


 
Ed Hobbs

Hobbs, Ed

Ed has been a game programmer since 1982. He has been the lead programmer on ten published games, including 'Seafox' and the 'Castles of Doctor Creep.' He has published on platforms from the Apple II to the PC, with stops for Atari and Commodore along the way. He currently writes casual games under the brand of Cat's Eye Games (www.catseyegames.com).


 
Keith Hobgood

Hobgood, Keith

Keith Hobgood is the Illustration Director at Out of Our Minds Animation Studios. Keith draws and paints character designs, environments and storyboards that are essential components for game and movie production.

Sessions: TBA


 
Cecilia Holman

Holman, Cecilia

Cecilia Holman is a Certified Information Systems Auditor currently working as a Compliance Systems Specialist for a large publicly traded Atlanta company with advanced experience in IT Project Management, systems development, data privacy, information risk prevention and information system compliance solutions. Prior to working in the public sector, she worked for various agencies within the U.S. Federal Government specializing in financial fraud investigations, forensic accounting and the utilization of information systems to identify fraudulent activity.

Outside of her role as an IS professional, Cecilia is the Atlanta Video Gaming Lifestyle Examiner for Examiner.com and a host of the geek culture programs Fanboys Radio and Fanboys TV. Whether she is on the on the radio live, on camera interviewing special guests or posting articles on Examiner.com, Cecilia is passionate about supporting and promoting the gaming, comic, and cos-play communities, or as she is often heard saying on Fanboys Radio, “Spreading the Nerd”.

Sessions: S5F


 
Dov Jacobson

Jacobson, Dov

Dov Jacobson joined the game industry in 1979, developing online games for Time Warner, art games for NY galleries, and coin-op games for - well, the Mafia. Later, as head of Turner Interactive in the 90's, he was responsible for several briefly celebrated mainstream titles. He recently served on the game development faculty of NYU. His studio, GamesThatWork, creates specialty games for entertainment, learning, promotion and research.

GamesThatWork won a recent DARPA competition for a new approach to game development. Now they are busy building the infrastructure of a cloud sourcing platform.

Sessions: S0C


 
Jesse Jacobson

Jacobson, Jesse

Jesse Jacobson has worked in the game industry since 1998. He has been worked on a variety of titles from the children's game "I See Sue" (the first CD-ROM distributed game to be written in Flash), to the "Vanilla Coke Mystery Game" (web-delivered flash content), to military simulations in a proprietary 3D engine. Along the way he has developed a natural language scripting format (ConvX), systems for using swarm intelligence to emulate creativity, and "soul-vision" AI. He co-authored "Flash and XML: A Developer's Guide" and has presented a ConvX implementation at conferences. He is currently Lead Technologist at GamesThatWork.

Sessions: S4E


 
Edward Kensinger

Kensinger, Edward

Edward Kensinger has spent the past 34 years providing care as well as investigating solutions to improve the delivery of healthcare to soldiers and their families. Mr. Kensinger works in support of the Telemedicine and Advanced Technology Research Center (TATRC) which is an office of the US Army Medical Research and Materiel Command at Fort Detrick, MD. Mr. Kensinger works out the the TATRC-South office which is located on Fort Gordon, GA which is just outside of Augusta, GA.

Sessions: TBA


 
Richard (Rick) W. Klomp

Klomp, Richard (Rick) W.

Richard (Rick) W. Klomp, a Behavioral Scientist, leads CDC’s Workforce and Responder Resilience Program in the Office of Safety, Health and Environment (OSHE). He has a BA degree in Communications and graduate degrees in Organizational Behavior and Community Counseling. He is a board-certified, Licensed Professional Counselor who maintains a private practice and enjoys teaching a graduate-level counseling course. Rick has worked at CDC for almost 10 years in the Office of Communications and then the National Center for Injury Prevention and Control before transferring to OSHE about four years ago. He has been actively involved in CDC’s emergency response efforts and has deployed to the EOC to help with the response to the Tsunami in 2004, the outbreak of Marburg hemorrhagic fever in Angola in 2005 and Hurricanes Katrina and Rita. He also has conducted post-deployment operational debriefing interviews with over 130 CDCers who deployed to Haiti in 2010-2011. Based on information he collected during those incidents, he reached out to colleagues at the Center for the Study of Traumatic Stress and initiated a project to safeguard the health, safety and resilience of CDC deployees. That DSRT (Deployment Safety and Resiliency Team) training uses virtual reality environments to help prepare individuals to assess and address the physical and emotional health and safety of their colleagues in the field. He has co-published articles and book chapters with Dr. Dori Reissman and academic colleagues on resiliency, community resilience related to public health emergencies and the use of virtual reality to properly prepare deployees.

Sessions: TBA


 
Nathan Knaack

Knaack, Nathan (CCP Headfirst)

CCP Headfirst joined the Atlanta Content Team a little over a year ago, and as the name suggests, he has been providing his own unique brand of “Can Do” attitude ever since. He has, for example, been a key player in the establishment of padded cells in our Atlanta offices, where he is required by law to hold most of his meetings.


 
Ben Knapp

Knapp, Ben

Ben is a Senior Character Artist at Hi-Rez Studios in Alpharetta, GA. He is currently responsible for creating character art on Tribes Ascend and Smite.

Sessions: TBA


 
Benn Konsynski

Konsynski, Benn R.

Benn R. Konsynski is the George S. Craft Professor of Business Administration for Decision & Information Analysis. He arrived at the Goizueta Business School in 1993 following seven years on the faculty at the Harvard Business School where he taught in the MBA program and several executive programs. Prior to arriving at the Harvard Business School, he was a professor at the University of Arizona, where he was co-founder of the university's multi-million dollar group decision support laboratory. He was named Hewlett Fellow at the Carter Center in 1995. He holds a Ph.D. in Computer Science from Purdue University. Professor Konsynski specializes in issues of digital commerce and information technology in relationships across organizations.


 
Mick Larkins

Larkins, Mick

Mick Larkins is a senior software engineer at Hi-Rez Studios, where he has served as lead programmer for Tribes: Ascend and technical artist for Global Agenda since 2005. Mick is co-author of the Mastering Maya series of books and Maya 8 at a Glance. He is a producer of new music tracks for Harmonix's Rock Band Network. Mick holds a master of fine arts degree from Clemson University and a bachelor of science degree in computer science from Furman University.

Sessions: TBA


 
Craig Lipinski

Lipinski, Craig

Craig Lipinski is the Director of Production at Xaviant in Atlanta, GA. Xaviant is currently working on RPG title for the consoles. He is responsible for carrying forward the vision of the Creative Director, coordinating efforts of the various teams, and overseeing the development methodology of the studio.

Sessions: TBA


 
Clinton A. Lowe

Lowe, Clinton

Mr. Lowe is chief executive officer of C. Allen Lowe & Associates, LLC, an executive consulting and venture catalyst firm. Mr. Lowe has assisted 20+ game studios with business strategy and management issues. His financial plans have been used to seek or sell over $120 million in assets and equity. Mr. Lowe works extensively in the casino gaming sector. He currently serves as co-founder and chief technology officer of Totem Technologies, Inc., producer of Native Lands Lottery serving Native American tribes. He improved the speed and cost-efficiency of the graphic art pipelines of World Touch Gaming and BBMF/Menue Americas by integrating offshore labor and well-defined communication protocols.  Mr. Lowe currently serves as an advisory board member to Drowning Monkeys, LLC.  He is co-founder and president of Georgia Game Developers Association, Inc. and a member of the Georgia Chamber of Commerce. Mr. Lowe is a life-time member of IGDA.


 
TBA

Lowrie, John Patrick

John Patrick Lowrie is an actor and published author who has done the voices for some really incredible characters. John has done voice work for quite a few popular games on the market such as Half-Life 2, Halo:Reach, Infamous, Left 4 Dead, Lord of the Rings: The War in the North and is currently famed as the voice of "Sniper" on Valve's Team Fortress 2. John's recent book "Dancing with Eternity" debuted on the 1st of September and is receiving stellar reviews for the writing and story line. John is married to fellow voice actor Ellen McLain, who also voices characters for some well known games such as GLaDOS from Valve's Portal series. John's website can be found at www.JohnPatrickLowrieBooks.com Twitter: @JohnPatrickLowr

Sessions: TBA


 
John Lyons

Lyons, John

John Lyons is the CEO of Digital Roar Studios. A businessman, entrepreneur, programmer, and passionate gamer, John combined his talents to form Digital Roar in 2008. Along with co-founder Zach Inks, John’s mission is to challenge the conventions of the gaming industry through creative game creation while focusing on the construction of original intellectual property and multi-platform proliferation. John has been a professional programmer for over eight years. His primary programming languages are C#, Coldfusion , SQL, and Java. John is currently finishing up a Science in Computer and Information Systems major at The University of North Florida and brings to Digital Roar Studios his understanding of business and development life cycle methodologies.

Sessions: TBA


 
Jack Mamais

Mamais, Jack

Jack began his career in the gaming industry as an Associate Producer on Mechwarrior 2 for Activision Studios. Promoted to Director, he was then responsible for developing the hit sequels to Mech 2: Ghost Bear's Legacy and Mercenaries. He then co-founded Check Six Studios, where he worked as Creative Director on the titles Aliens: Colonial Marines for 20th Century Fox and Spyro: Enter The Dragonfly for Universal Interactive. Following this, Jack joined Crytek in Germany as Lead Designer on the hit titles Far Cry and Crysis. Recently, he has accepted a position as Professor of Game Design at the Savannah College of Art and Design and is CEO of Ascent Games in Savannah, Georgia.


 
David Martz

Martz, David

After ten years with State Street Bank & Trust, David entered the world of educational software publishing as a founding member of Cambridge Digital Media (publishers of Drivin' Route 66 and Making History Interactive). He later formed Endeavour Software (a creator of computer- based training games for the New York Jets Football Club). Today, he is the Vice President of Sales and Marketing at Muzzy Lane Software: a game studio specialized in the design and deployment of serious games.

Sessions: TBA


 
Adam Massingale

Massingale, Adam

As director of American Book Company's Technology Department, Adam's responsibilities include designing, programming, and managing the development life cycle of projects targeted at a K–12 audience. At ABC, Adam has contributed to Smart Board, Web, Mobile, and Augmented Reality projects. In his spare time, Adam programs for Hysteria Games—and also for fun. When it comes to game development, Adam loves using Unity3D.

Sessions: TBA


 
Darolle McKnight

McKnight, Darolle

Darolle McKnight is an Atlanta based Artist. He joined the team of Blue Mammoth Games in 2009 working on their browser-based action MMO, Dungeon Blitz. During this time he has become their Lead Artist for Character Design, Animation and Special Effects. Previously working in the Audio Visual Industry, Dungeon Blitz is Darolle’s first launched game title.

Sessions: TBA


 
Ellen McLain

McLain, Ellen

Ellen McLain is an opera singer and voice actress, best known as the voice of GLaDOS(Genetic Lifeform and Disk Operating System) from Valve's hit games Portal and Portal 2. In the hit Portal series GLaDOS is the artificial intelligence antagonist leading you(the character) through the game. Ellen has also voiced some other recognized characters such as the announcer in Team Fortress 2, and the voice of the Combine overwatch for the Half-Life 2 series. Ellen is married to John Patrick Lowrie who is a published Sci-Fi writer as well as fellow voice actor for many video games. Ellen's website can be found at www.EllenMcLain.net Twitter: @EllenMcLain

Sessions: TBA


 
Michael McMain

McMain, Michael

Grand Architect, Project Humanity (Chief Executive Officer) Michael brings extensive management experience in IT and gaming companies to Xaviant. He began his career in gaming in 2001 at RealTime Gaming, a leading platform for online casino games. After just two years, Michael rose from software engineer to CEO. In this position he not only helped the company turn a significant corner in market position; he was instrumental in building an organization in Costa Rica to handle the software development tasks for the platform. In 2008, with the Costa Rica operation up and running, Michael turned his attention to his passion for video games, and formed Xaviant.

Sessions: TBA


 
Michelle Menard

Menard, Michelle

Michelle Menard is a writer/designer currently at Firaxis Games, based out of Hunt Valley, Maryland. Previously she has worked as an editor and associate producer, and then for a brief stint as a UI programmer. When not attempting to finish her book on the Unity Engine, she procrastinates by breaking various body parts on her spinning wheel, or by making Pokémon catch-rate charts in Excel. She has not, yet, caught them all.

Michelle holds an MFA in Game Design and Development from the Savannah College of Art and Design, and a double BA from Brown University in Applied Mathematics and Music. On the side, she has worked as an art contractor and masters-level course developer for SCAD, and will accept an event Regigigas or Darkai in payment for any future contracts.

Sessions:


 
Brad Merritt

Merritt, Brad

As Lead Game Designer for Cartoon Network’s Games Studio, Brad Merritt has designed and directed dozens of games for CartoonNetwork.com and AdultSwim.com. While working in the web design industry, Brad started creating Flash games in 1999. He lives with his wife in Atlanta, where he is the organizer of the Atlanta Game Developer Meetup and has served as a guest instructor at the Art Institute of Atlanta.

Sessions: S0F


 
Thomas Mihill

Mihill, Thomas

Mr. Mihill’s practice encompasses a wide range of complex business disputes, with an emphasis on intellectual property. Mr. Mihill has represented individuals and corporations in both bringing and defending against trademark and copyright infringement claims, trade secret violations, and cybersquatting actions. In the area of video games and virtual worlds, Mr. Mihill has counseled and represented game developers and publishers in intellectual property and business matters.

Mr. Mihill has tried cases and represented clients at the state and federal level, in Georgia and nationwide. 

Mr. Mihill is a member of the IGDA and GGDA, as well as the American Bar Association, the Federal Bar Association, the State Bar of Georgia, the Atlanta Bar Association, and the Cobb County Bar Association.

Sessions: S7E


 
Curtiss Murphy

Murphy, Curtiss

Curtiss Murphy is a Senior Project Engineer at Alion Science and Technology. He manages the game-based training and 3D visualization development efforts for the Norfolk based AMSTO Operation of Alion. He is responsible for the serious game efforts for a variety of commercial and DoD customers. He is an author and frequent speaker at a variety of conferences and leads the game development team that created the Navy’s Damage Control Trainer, winner of 3 national awards. He has been developing and managing software projects for 19 years and currently works in Norfolk, VA. Curtiss holds a BS in Computer Science from Virginia Polytechnic University.

Sessions: TBA


 
Casey O'Donnell

O'Donnell, Casey

Casey O'Donnell is an Assistant Professor in the Grady College at the University of Georgia. His research examines the complex socio-technical intersections/interactions that occur during the design and development of videogames. His research has spanned game development companies from Vicarious Visions in Upstate New York to Red Octane in India. He is the Creative Director and Co-Founder of IS3D-Online, a company devoted to creating great video games, that just happen to contain scientific learning at their core. The first such product, "Osy," is scheduled for release in January of 2011.

Sessions: S5B


 
Kevin O'Gorman

O'Gorman, Kevin

Kevin is an experienced game designer (analog and digital) who shares his 14 years of experience with the entrepreneurial and academic worlds, while still making cool games. Eight shipped titles have included first- and third-party development on PC and web-based platforms. He has worn many hats in the video game industry, including Game Designer, Writer, and Producer. Kevin has also taught game design and development courses for many colleges and even developed and chaired a program for three years. Kevin remains active in the International Game Developers Association, having held leadership positions at the Dallas, Atlanta and New Orleans chapters. He has been a member of the IGDA’s Education SIG since it began and contributed to the IGDA’s Curriculum Framework. He has also organized Global Game Jam sites in Atlanta and New Orleans. Kevin is one of the founders of the Georgia Game Developers Association and SIEGE.


 
Orey

Orey, Michael

TBA

Sessions: TBA


 
SIEGE Speaker

Orr, Tim

Mr. Orr is a mechanical engineer who began his career with the Spokane Research Laboratory in 1988 when it was part of the U.S. Bureau of Mines.  His early projects involved structural analysis of deep mine accessways using instrumentation and computer modeling. Using computer graphics to visualize complex data sets has always presented an interesting challenge, and this eventually led Tim to his current work developing serious game virtual reality simulations. Mr. Orr has a B.S. in mechanical engineering from Gonzaga University, where he has also taught finite element analysis as an adjunct faculty member. He has recently relocated to Pittsburgh, PA to help run the Mine Rescue and Escape Training Laboratory, a newly-constructed state-of-the-art virtual reality facility on the Office of Mine Safety and Health Research campus.

Sessions: TBA


 
R. Derek Otieno

Otieno, R. Derek

R. Derek Otieno is a professor in the School of Engineering and Information Technology at DeVry University, where he teaches CIS and GSP courses. He is the author of The Complete Book of C Programming textbook, which was published in 1999 with a 2000 copyright. He has reviewed C++ and Java technical manuscripts for Prentice Hall and McGraw Hill companies. He has been a college professor for over 30 years. Most of these years were served as an adjunct professor, while actively engaged in the technology industry with fortune 500 companies. He is also the founder, President and CEO of Academy of Computing and Information Technology (ACIT), where he teaches AP Computer Science as well as Gaming and Simulation classes to the high school students. He has been an AP Computer Science Reader for ETS (Education Testing Service) since 2005.

Sessions: TBA


 
Courtney Perry

Perry, Courtney

Courtney L. Perry is a practicing attorney in Atlanta and an adjunct professor at Emory Law School. She has a BA from The University of Virginia, a JD with distinction from Emory University School of Law, and an LLM in Law Teaching from Temple University School of Law. After practicing corporate law in Atlanta for five years, Courtney moved to Philadelphia to teach at Temple Law School as an Abraham L. Freedman Teaching Fellow. Upon her return to Atlanta in 2000, she opened her own legal consulting firm which specializes in small and mid sized businesses, with a focus on intellectual property issues and general commercial law. She has been teaching as an adjunct at Emory since 2000 and is the author of an intellectual property law school text book. Among her clients are science fiction and fantasy conventions.

Sessions: S7E


 
TBA

Persson, Jeff

Jeff Persson started his gaming career in 2007 testing Kaneva's gaming platform, finding bugs and exploiting security vulnerabilities. He has tested software since 1998 in a variety of industries including Banking, Public Key Infrastructure, Defense, Health Care, and Gaming. Jeff built Kaneva's QA lab, developed an application to analyze customer crashes, and performs data analysis for Kaneva's executive team.

Sessions: TBA


 
Harrison Pink

Pink, Harrison

Harrison Pink is an award-winning game designer and writer currently employed at Telltale Games in San Francisco. Harrison has designed and developed games for many different audiences, from child to adult. He is passionate about the immersive nature of the experience, and cites the Myst video game series as his inspiration (often and frequently!). Harrison always has more than a few board game ideas rattling around in his head, or half-prototyped on note cards scattered around his house. Harrison loves introducing people to new games, digital or otherwise.

Sessions: TBA


 
Kevin Powell

Powell, Kevin

Kevin is a Level Designer at Hi-Rez Studios in Alpharetta GA. He is currently responsible for designing levels for Tribes Ascend and SMITE. Kevin is a recent addition to the Hi-Rez team. He was hired in 2010 to work on Global Agenda: Sandstorm expansion. Since then, he has worked on Tribes and SMITE with the occasional break to work on some environment art for Global Agenda. He holds a BFA in Interactive Design and Game Development from the Savannah College of Art and Design. Kevin's interests include Competitive Gaming, Basketball, Soccer, Drinking, and Digital Sculpting/Painting.

Sessions: TBA


 
Jon Preston

Preston, Jon

Dr. Preston is the coordinator for the Center of Applied Gaming and Media Arts (CAGMA) and coordinator of the Computer Game Design and Development degree and Associate Professor, School of Computing and Software Engineering at Southern Polytechnic State University. He is particularly interested in game simulation, social space development and the use of these technologies to improve learning. Dr. Preston teaches computer science and game development courses including foundations of game design, application extension and scripting, interactive media, graphics, and mobile and casual game development. He led the development of the Bachelors of Science in Computer Game Design and Development degree at SPSU and was also the founder of the Center for Applied Gaming and Media Arts at SPSU. In the past three years, Dr. Preston has hosted five game jam weekends (three of which were part of the Global Game Jam) totaling over 40 games developed by more than 300 participants. Dr. Preston also serves on the Academic Committee of the Georgia Game Developers Association and is currently the College Fair Coordinator for the 2011 Southeastern Interactive Entertainment and Games Expo. He also participates on the Entertainment Engineering Subcommittee of the American Society of Mechanical Engineers. Dr. Preston’s industry experience includes system development for a mobile platform and media company and 3D game development tutorials. He participates in games-for-learning and community building to enhance STEM education and is currently developing a virtual gaming environment in Engineering Strength of Materials. He has spoken at recent NSF-sponsored workshops on gaming in engineering and computer science education and how to vertically integrate student teams in games for learning projects.

Sessions: TBA


 
Chris Rickwood

Rickwood, Chris

Chris Rickwood is an award winning composer known for creating dramatic musical scores for video games, film, and television.  Rickwood’s work can be heard worldwide on a variety of mediums for clients such as Activision, THQ, Microsoft, Cartoon Network, Capcom, and Nintendo.  He began his career by composing intense orchestral cues for several game titles including Kingdom Under Fire: Circle of Doom, Evil Dead: Hail to the King, BloodRayne, and Maximo: Ghosts to Glory.  Since then, Rickwood has composed over 20 scores for Cartoon Network New Media, contributed music and sound for several PC games including Law and Order: Criminal Intent, Civil War: Bull Run, and The Apprentice: Los Angeles, and experimented with other gaming mediums such as mobile phones and video poker machines.  In 2006, Rickwood was invited to the team of composers hired to produce the new Monday Night Football theme for ESPN.  More of his music was released on Associated Production Music’s Endgame music library and has been placed in television broadcasts for ABC Family, G4TV, Comedy Central, and Fox.  Currently, Rickwood is working on several projects including Hi-Rez Studio’s spy-fi MMO, Global Agenda, a next generation RPG for Microsoft, and other titles coming to XBox 360, PS3, and the Wii.


 
Patrick Roeder

Roeder, Patrick

Patrick attended Presbyterian College, located in Clinton, South Carolina. There he participated in the Chamber Orchestra and was Vice President of his fraternity, Alpha Sigma Phi, in 2005. He originally majored in Computer Science, but found that the Visual Arts held his passion. Patrick was the first student in Presbyterian College history to combine both disciplines by concentrating in 3D computer animation. As a result, he received a minor in Computer Science and a Bachelor’s of Fine Arts in Visual Arts in the spring of 2007. He is currently working on his Master of Fine Arts degree in Digital Production Arts at Clemson University, where his focus centers around video game production involving modeling, texturing, rigging, and animation. Patrick is very happy to be working with Digital Roar in forging a new future for video games.

Sessions: TBA


 
TBA

Seese, Marshall

TMarshall Seese, Jr. is the Chief Executive Officer (CEO) and the founder of Mowgli. He is an experienced entrepreneur with a background in music, technology, and law. Marshall earned a J.D. from the University of Michigan and opened his own law firm, BCLS Legal, following the start of his legal career at the preeminent technology law firm Morris, Manning & Martin LLP in Atlanta, GA. In just two years he grew this business from a one-man shop to a four-partner boutique firm. In late 2008, Marshall sold his stake in BCLS and joined The North Highland Company as their General Counsel. As of July 2011, Marshall left North Highland to focus solely on Mowgli.  In addition to pursuing a legal career, Marshall has also launched a number of small businesses and is an experienced musician with a recording agreement through the independent music label Backspace Records. As a singer/songwriter, Marshall has written hundreds of songs both individually and collaboratively with other songwriters.


 
Ian Schreiber

Schreiber, Ian

Ian Schreiber has been in the game industry since the year 2000, first as a programmer and then as a game designer. He has worked on five published titles, two serious game simulations, and several other things he can’t talk about. As an educator, Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design. He has co-authored two books, "Challenges for Game Designers" and "Breaking Into the Game Industry".


 
James Simpson

Simpson, James

James Simpson has been dreaming of writing games since he first touched his Atari 400. He began his career in gaming by studying C/C++ programming as part of B.S. in computer information systems at DeVry University. James followed this up by teaching himself a variety of 3D art tools, and has just recently finished his second Bachelor Degree from Art Institute of Atlanta in Game Art and Design. As part of this he has been working with Autodesk’s Maya and 3D Max programs and a variety of engines such as Unreal 2004, Unreal 3, C4, and Unity. His first published game with WildTangent was called “Invasion: The Last Stand” followed by a series of contract projects with various gaming studios such as Cartoon Network, Shifting Suns, The Game Creators, Vortex Games. At the moment he owns the game company “Cellbloc Studios”, contracting to create various casual games as well as working on a kid MMO called Bobbers World.

Sessions: S2H


 
Rob Shepps

Shepps, Rob

Creative Director-Primal Screen
For the last 15 years Rob has toiled and frolicked in the fields of Broadcast Design. Formerly as Art Director and Production Designer on films and commercials in Los Angeles; and for the last several years as a Live Action, Interactive and Creative Director at Primal Screen. He has won numerous awards for such clients as Nickelodeon, PBS Kids, Sprout, CNN and Spike to name a few.


 
George Skleres

Skleres, George

George has been a part of the game industry for the past five years, working primarily on games for kids. He has worked on multiple titles for clients such as Nick Jr, Kaiser Permanente, and Good Egg Studios. George is primarily a game designer and programmer, but he can also serve as a level designer, producer, or audio engineer as needed. He has recently taken a hiatus from the game industry to join a start up web development company as Project Manager and Lead Developer.

In his spare time, George enjoys reading, playing games, making games, writing about games, talking about games with friends, and pretty much anything else to do with games. If he didn't have his DS with him at all times to have something to do when waiting anywhere for 5 min, he would probably explode in a shower of confetti and sorrow. George's favorite color is blue and he is willing to negotiate gourmet cheesecake as compensation for freelance work.

Sessions: S0E, S3D, S3H


 
Blake Sorensen

Sorensen, Blake

Blake Sorensen is a registered patent attorney in the Atlanta office of Merchant & Gould with experience in drafting and prosecuting patent applications, writing patent opinions, and trademark registration. Prior to joining the firm's electronics and computer law practice group, Mr. Sorensen amassed seven years of industry experience in user interface design, statistical analysis software development, online computer game development and management, and embedded systems development. He is a member of the Intellectual Property and Science and Technology Sections of the American Bar Association and serves on the Virtual Worlds and Multi-User Online Games, Open Source Software, and Information Security committees.

Sessions: TBA


 
Chad Steingraber

Steingraber, Chad

Master of Fates (Design Director)

Chad has worked in the video games industry for over 10 years, and has shipped several “A” titles including Resistance 2 Multiplayer, Bourne Conspiracy, Darkwatch, Terminator: Redemption and Mission Impossible: Operation Surma. At Xaviant, Chad manages a team of highly experienced console and PC game designers who bring the following credits to the table: Getting Up, Da Vinci Code, Medal of Honor: Vanguard, Silent Hill Homecoming and Spongebob: Globs of Doom. Chad is a certified Scrum Master and has published an article in “Gamasutra” on Level Design.

Sessions: TBA


 
Richard Taylor

Taylor, Rich

Rich Taylor, a former senior executive with the Motion Picture Association of America (MPAA) and aide to Congressman Jim Chapman (D-TX), is the Entertainment Software Association’s (ESA) new Senior Vice President for Communications and Research.

Taylor served as a Senior Vice President for the MPAA, the global voice and advocate of the American motion picture, home video and television industries. During his tenure with MPAA, Taylor was the overall head of the organization’s communications department under former MPAA President Jack Valenti. In that capacity, he was responsible for overseeing all aspects of the Motion Picture Association of America’s press and communications efforts, while serving as the primary spokesman and senior strategist for the American motion picture industry.

Prior to joining MPAA, Taylor was a Senior Associate with Ogilvy Public Relations Worldwide in Washington, DC. While there, Taylor spearheaded a number of national campaigns on behalf of agency clients.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7.4 billion in entertainment software sales in the U.S. in 2006, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.

Sessions: S7E


 
Richard Teach

Teach, Richard

TBA

Sessions: TBA


 
Deborah Thomas

Thomas, Deborah

Deborah Thomas is a 25+ year training veteran. She started SillyMonkey LLC four years ago. SillyMonkey LLC is a boutique training company specializing in innovative games and activities. They design custom board games, card games, flash games, video games, social games and 3D immersive games and other interactive multimedia training components for instructor-led sessions, as well as, eLearning, mobile learning, social networks and virtual worlds. She is lead instructional-game designer for Siqur’s 3D immersive Safety and Health game and social network training. This program allows players to experience real-world safety situations and reactions within a simulated world.


 
Alan Wilson

Wilson, Alan

Alan started his working career in the oil industry 25 years ago, moving later to the defence sector, culminating in 2 posts as a Managing Director within GEC-Marconi. This was followed by working for a number of major names in the finance sector, such as JP Morgan Chase, Morgan Stanley, Goldman Sachs and Merrill Lynch in London, Frankfurt, Tokyo and New York.

Alan has been a military historian for 25 years, mixing that with game design over the same period. With a regular career in Information Technology, that included periods project managing major military solutions for current and future battlefield C3I concepts, Alan returned to the games industry with the new breed of WWII-themed FPS games. This started with bringing both military and project management expertise to a modification for Medal of Honor, called “The Russian Front”. This was followed by a shift to “Red Orchestra”, primarily to bring the historical expertise to bear.

When the team won the MSU contest, Alan supported the creation of Tripwire Interactive LLC along with the other key players in the original team. Alan worked on the design, budgeting and planning of the development of “Red Orchestra: Ostfront 41-45”, as well as focussing on raising the required funding for the company to develop the game completely independently.

With the development phase complete, Alan concentrated on generating the PR and marketing attention required for a major game launch, with the eventual result that the game achieved well over 120 reviews world-wide, scored in the top 10% on Metacritic for 2006 and has now sold over 400,000 units on PC worldwide.

Since then, Tripwire has gone on to launch the hit co-op zombie shooter, Killing Floor, which went to #1 in the Steam sales charts and has now announced the follow-up to Red Orchestra – “Heroes of Stalingrad”. Tripwire has pioneered selling games digitally, alongside traditional retail routes to market, with great success.

Alan has focused on the financial management and funding of the company, as well as the continued business development and PR over that time. Tripwire is now in its fifth year, with two hit PC titles delivered and a third on the way, fully-funded, profitable and completely independent – one of the very few developers to achieve this position.

Sessions: S5F


 
Chuk Vinson

Vinson, Chuk

Chuk's current major focus is the design, oversight, and final implementation of Global Agenda's city social spaces. His overall responsibilities include developing concept art, overall art direction, pipeline architecture and management, art integration, Pixel-Shader based GUI development and general art systems development. He also creates much of the Special Effects art used in Global Agenda. Prior to joining Hi-Rez Studios, Chuk worked on Unreal 2, Wizards & Warriors and Dungeon Lords at Heuristic Park. Chuk holds a BFA in computer Art from the Savannah College of Art and Design. His interests include beer, Games, art, and beer.

Sessions:


 
Travis L. Williams

Williams, Travis L.

Since beginning his career in gaming over twenty years ago Travis has occupied many niches in the gaming industry. Starting at White Wolf Game Studio Travis was a part of the creative team that created Vampire: The Masquerade, Werewolf: The Apocalypse and Mage: The Ascension. Since ‘93 Travis has been exclusively working in the computer game industry in design and production and responsible for a great number of products including: Tarzan, Hell: A Cyberpunk Thriller, Super Street Fighter II Turbo, X-MEN: Children of the Atom, ELITE: Frontier, Sanitarium, Run Like Hell, The Matrix Online, and PAIN for the PlayStation Network. Travis is currently a Senior Producer at Sony Worldwide Studios San Diego and developing RUIN (Working Title) for the PlayStation VITA and PlayStation3.

Sessions: TBA


 
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